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Civilization vi city states
Civilization vi city states











civilization vi city states

+1 Era Score if your Religion launches an Inquisition. +4 Era Score if the Holy City of another Religion converts to your Religion. +3 Era Score if the city from an enemy civilization converts to your Religion. +5 Era Score if your Religion is the first in the world to add its final Belief and become complete. +3 Era Score when the final Belief has been added. +3 Era Score if it is the first Religion in the world.

civilization vi city states

+2 Era Score when a Great Prophet founds a Religion in your civilization. +2 Era Score if the Pantheon is the world’s first. +1 Era Score when your people adopt Belief in a Pantheon. +3 Era Score if the city puts your civilization over the threshold to become the largest in the world (at least 3 more cities than its next biggest rival). +3 Era Score if within 2 tiles of a Natural Wonder. +1 Era Score if within 5 tiles of another civilization’s city. +4 Era Score if your civilization’s explorers are the first in the world to find the continent. +5 Era Score if your civilization is the first to meet all other civilizations in the world. +3 Era Score for making contact with all civilizations in the world. +1 Era Score when contact has been made with a new civilization. This Historic Moment becomes obsolete in the Medieval Era. +3 Era Score if the Barbarian Camp is within 6 tiles of one of your cities. +2 Era Score for leveling a Barbarian Camp. This Historic Moment can only be achieved in the Ancient Era. +1 Era Score when a Unit makes contact with a Tribal Village was contacted, giving strength to our budding cities. With that in mind, here are some things you can focus on to keep the Era Score of your civilization climbing, roughly ordered in about the point in the game that it makes sense to achieve them, or grouped together for relevancy. Many of the additional Era Score bonuses are also only awarded if you are the first civilization to achieve the Historic Moment in question. Predictably, there are fewer +4 and +5 Era Score Historic Moments than the others. Keep that in mind if you are not pursuing a Domination or Science victory. The timing of the Historic Moments also suggests that they expect you will be taking over other cities and eliminating other civilizations, as well as completing some of the heftier science-focused projects. For example, the game will not be impressed if you eliminate a Barbarian camp in the Modern Era. They’re also less effective or completely obsolete if not earned in the appropriate era. The thing about Historic Moments is you need to achieve them throughout the game steadily, but they become increasingly rare in the late game stages, all but ensuring you will go through at least one Dark Age at some point in your file. But as time wears on you may find yourself in need of directly pursuing a few points for the Era Score to avoid slipping into a Dark Age, and the game doesn’t always make it clear what will constitute a Historic Moment, or how much it will really add to your Era Score. In the earlier stages of the game, it’s easy to maintain a steady progression of these achievements and at least maintain a Normal Age. Historic Moments: what are they, how do they work, and why do they matter? In Civilization VI: Rise and Fall, the most significant advancements of a burgeoning civilization have been now categorized and turned into a system called Historic Moments, which are used to build an Era Score that determines whether your civilization experiences a Dark Age or a Golden Age in the next Era.













Civilization vi city states